At first launch, Beyond Earth‘s diplomacy system was a literal copy/paste from Civilization V, sharing all the same functions, interface, and default messages (“Being on such good terms, I couldn’t help but notice that you’ve become friends with X. The second, and perhaps more important, major change introduced by Rising Tide is a complete overhaul of the diplomacy system. The developers have not yet shared details on all of the ways in which ocean cities will differ, but promise that the sea will not just feel like “blue ground.” In general, Rising Tide will just add a whole lot more to do in the water, making oceans much more interesting and worth controlling, rather than just gulfs between useful land. Harvesting resources and expanding territory will also operate differently in ocean cities. Ocean cities will be distinct from their grounded counterparts in more than just location, such as being better at producing naval units. You will have new seafaring units as well, though, to help protect these new settlements. There will also be dangerous, new, aquatic aliens who might not take too kindly to you settling in their territory. As further incentive to settle at sea, there will be new aquatic resources for you to harvest. Civilizations will be able to build cities in any shallow waters, which will be more numerous away from the coasts. The most obvious addition of Rising Tide, and the one that lends the expansion its name, is the ability to build floating cities on the oceans. It took the lessons learned through three years of Civ V development and rolled back the clock for a clean start. Many fans found Beyond Earth a little lacking when it came out last year, but much of this was from an unfair comparison to the fully-iterated Civ V. When held up against “Vanilla Civ V”, Beyond Earth looks much more robust. Two major expansions added religion, espionage, trade routes, tourism, works of art and culture, the world congress, and dozens of new civilizations, wonders, technologies, and scenarios, in addition to substantially overhauling many of the game’s core systems such as culture and combat. More than just a content dump, Rising Tide follows Firaxis’ tradition of releasing huge expansions that add whole new game systems and fundamentally rebuild others, altering the gameplay in sweeping ways.įans who have played Civilization V from its first release in 2010 know that it was a very different game than the final product we have today. There's one with Civ III Complete, Civ IV, Civ V, and Beyond Earth for $25 one with Beyond Earth and Sid Meier's Starships for $21 and another with Beyond Earth, a map pack, and Rising Tide for $50.Firaxis/2KThe dark expanses of space are about to get a little more crowded–and a lot wetter–with Rising Tide, the first expansion to Sid Meier’s Civilization: Beyond Earth, set to arrive this fall. Any progress you make during the free weekend will transfer over.Īlternatively, you can pick up one of several discounted bundles that include Beyond Earth. Should you want to play after this weekend, you can pick it up from now until August 17 at 10 AM PDT for $20, a 50 percent discount. This is the full version of the game, which-being a Civilization game-offers dozens, if not hundreds of hours of gameplay. The weekend event is now live if you don't already own it, you can head to Steam, download Beyond Earth, and play as much as you want for free until Sunday, August 16. Alongside that, it's kicked off a free Steam weekend event, allowing anyone to play Beyond Earth for free and then pick up the full version (and Rising Tide) at a discount. 2K today announced that preorders for the first Civilization: Beyond Earth expansion, Rising Tide, are live.
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